Exposure to situations associated with consumption can be relevant in supporting patients with addiction. However, reproducing these contexts in consultation is not always simple.
A bar, a casino or a tobacconist depends on an external environment, sometimes on the presence of third parties, and their access during a session remains difficult to organize. The progressiveness of exposure, essential to working on craving, is also complicated to control in these conditions.
Virtual reality makes it possible to recreate these ecological situations directly in the office, in a controlled, confidential and reproducible environment from one session to the next.